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61. Vexor-navy issue vs the Ishtar? - in Ships and Modules [original thread]
Guardian Vexor > Ishtar > Navy Vexor Just Saying...
- by White Ronin - at 2008.01.26 13:38:00
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62. Whats Next: life after the Domi - in Ships and Modules [original thread]
Sin. That way you can get into and out of 0.0 easier for better rats and if they unnerf the sensor res you will have a damn fine ship. If not it is still good for ratting.
- by White Ronin - at 2008.01.02 14:44:00
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63. Anyone seen or flown a Sin yet? - in Ships and Modules [original thread]
Like the title says. Saw one for sale and thought someone had flown one and might give us a heads up.
- by White Ronin - at 2007.12.22 02:23:00
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64. Drone Damage: Ishtar vs Dominix - Broke? - in Ships and Modules [original thread]
So should the raise the bonus to 10%? Should they touch it at all given the success of the Ishtar? An additional 5%+ per level would seem to make the Ishtar a beast given that it is currently a very tough HAC to start with. So what to do....
- by White Ronin - at 2006.11.12 18:32:00
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65. Is this a worthy change for Minmatar? - in Ships and Modules [original thread]
Edited by: White Ronin on 09/11/2006 00:08:11 Min need more speed, better tracking and lower sig radius. That would even stuff out. They would have better damage cause they hit more often because of better tracking. They would have a better ...
- by White Ronin - at 2006.11.09 00:07:00
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66. Some battleship modification suggestions - in Ships and Modules [original thread]
If all the races have their own specialized form of ew, then why dont they all have their own bs ew platform. Every race should have a bs for ew, not just Caladari. Otherwise why would they all have their own specialized ew?
- by White Ronin - at 2006.10.29 23:56:00
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67. Some battleship modification suggestions - in Ships and Modules [original thread]
I would fly amarr if they had the next level of progression for the Arbi/Curse/Pilgram. But that thing would be murder on a stick and I cant see ccp letting you all have that. Man that would be sweet. Actually any large (bc or bigger) ship with ...
- by White Ronin - at 2006.10.29 23:42:00
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68. FIX the dominix please ! - in Ships and Modules [original thread]
Originally by: Zosimos Sabina Edited by: Zosimos Sabina on 29/10/2006 23:05:30 Pottsey, you are flawed in your base assumption that drones are meant to have good tracking and not be like turrets in that heavy drones should be able to d...
- by White Ronin - at 2006.10.29 23:34:00
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69. suggestion on NPC pirate ships being made flyable - in Ships and Modules [original thread]
Just release the rogue drone Domi and let the cries of 'nerf' begin. Man that would be sweet!
- by White Ronin - at 2006.10.29 21:04:00
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70. Min Ewar - in Ships and Modules [original thread]
Or reduce the sig resolution seen by the target ship. That way it would effect missiles and turrets.
- by White Ronin - at 2006.10.29 21:00:00
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71. Min Ewar - in Ships and Modules [original thread]
Why do min get the truly crappy ewar? A laser pointer with a range finder on steriods. Dont ya think they could have come up with a better thing? Something that goes off their combat/ship building philosophy? If anything, the target painter is ...
- by White Ronin - at 2006.10.29 20:49:00
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72. Drone whine. - in Ships and Modules [original thread]
Wouldnt it be nice to undock the drone tab and move it somewhere else on the screen or move it in any way? Wish we could see what drones are damaged that are docked on our ship. Wish there was some way to repair them while they were parked ther...
- by White Ronin - at 2006.10.28 05:05:00
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73. Bonuses to drone damage - what about combat utility and EW drones? - in Ships and Modules [original thread]
there is a sentry drone damage rig and a webber drone effect rig on sisi.
- by White Ronin - at 2006.10.28 02:55:00
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74. So much for the ECM nerf... - in Ships and Modules [original thread]
I know I am a noob to most who have been here for years but I had a small idea. THere is a thread about changing the Min Ewar that is actually really good. And seeing as how the 'ecm' effect is kinda imbalanced to begin with.... How about designi...
- by White Ronin - at 2006.10.26 23:54:00
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75. Drones, rigs and boosters. - in Ships and Modules [original thread]
Ok, this is from a Gal point of view so if it doesnt work from how you do things then sorry. It seems us drone users got an early christmas with the new drone bc and the drone rigs. The drone bc seems to actually be focused on solo play as it giv...
- by White Ronin - at 2006.10.25 21:26:00
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76. Drone ship info. - in Ships and Modules [original thread]
Thx
- by White Ronin - at 2006.10.25 13:36:00
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77. Drone ship info. - in Ships and Modules [original thread]
Could someone post the additional stats on the domi/ishtar that are coming with Kali? Number of rigs you can mount. "modification points available" or whatever the point system is for those ships. Thanks.
- by White Ronin - at 2006.10.25 13:29:00
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78. Drone damage mod. - in Ships and Modules [original thread]
Originally by: Taipan Gedscho dang... and sorry. would be cool if it had worked as long as it was on the ship, ey... Yeah, but I dont think it did anyway. But I would have just left it on forever if I thought it was gunna go bye bye the...
- by White Ronin - at 2006.10.24 15:44:00
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79. Drone damage mod. - in Ships and Modules [original thread]
That just aint ******* right. I pull it off my domi and 'show info' and the stat is gone. Nvm. I know it seems like I made it up so ignore this thread. Hate me. Call me a lier. Damn but I thought that was cool. Should have never taken it off my s...
- by White Ronin - at 2006.10.24 15:36:00
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80. Drone damage mod. - in Ships and Modules [original thread]
Originally by: Taipan Gedscho Originally by: White Ronin No, I am telling you. I have one (so far) range mod that also has a 1.25 damage mod listed under its attributes. Honestly. Just tell me how to prove it. And please tell me i...
- by White Ronin - at 2006.10.24 15:32:00
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